The following spellbooks are available at the Daggerdale Library for
copying spells. As with all of the books in the library they must stay
withing the library. [Spells in red have not been converted to 3E yet
and I haven't decided what to do with them.- DM] Costs for copying spells
yet to be determined.
Ashaba’s Shadow Grimoire
1st - Cause fear, Chill touch, Ray of enfeeblement, Sleep
2nd - Fog cloud, Spectral hand
3rd - Gaseous form, Spirit armor
4th - Evard’s black tentacles
Caldaron's spellbook
1st - Affect Normal Fires, Change self, Charm
person, Chill touch, Grease, Hold portal, Mage armor, Magic missile, Ray
of enfeeblement, Taunt, Unseen servant
2nd - Animate Rope, Fools' Gold, Glitterdust,
Scare, Summon Swarm
3rd - Blink, Gaseous form, Phantom Steed, Summon monster III
Spellbook of Delbin Moonglow (traveling book - 9 blank pages)
Cantrips - Detect magic, Read magic
1st - Black thorns, Change self, Enlarge,
Featherfall, Friends, Hypnotism, Mage armor,
Protection from evil, Sleep, Snilloc's snowball
Old Meg's Arcanabulum
Cantrips - Dancing lights, Light
1st - Black thorns, Burning hands, Chill
touch, Enlarge, Featherfall, Protection from evil, Scatterspray
2nd - Blindness/Deafness, Flaming sphere, Flying
fist, Knock, Magic missile reflection
3rd - Fireball, Melf's minute meteor, Steeldance,
Stinking cloud, Ward against undead
The Architect's Workbooks (6-volume set)
Architect #1
1st - Affect Normal Fires, Color spray, Hold
portal, Magic missile, Shield
2nd - Fog cloud, Leomund’s trap, Levitate, Misdirection
3rd - Feign death, Halt undead
Architect #2
Cantrips - Arcane mark, Detect magic, Read magic
1st - Chill touch, Sleep
2nd - Blindness/Deafness, Blur, Darkvision, Detect thoughts, Invisibility,
Shatter
3rd - Haste, Slow, Water breathing
Architect #3
1st - Alarm, Change self, Mage armor, Shield, Tenser’s floating
disk, Unseen servant
2nd - Continual flame, Detect evil, Fog cloud,
Levitate, Summon swarm
3rd - Explosive runes, Fireball, Lightning bolt
Architect #4
Cantrips - Dancing lights
1st - Enlarge, Gaze reflection, Magic Missile,
Silent image
2nd - Animate Rope, Fog cloud, Hypnotic pattern, Melf’s acid arrow,
Web
3rd - Fireball, Fly, Major image, Sepia snake sigil
4th - Wall of fire
Architect #5
1st - Change self, Color spray, Comprehend languages, Gaze
reflection
2nd - Blur, Cloud of bewilderment, Minor image, Mirror image, Spectral
hand
3rd - Nondetection, Vampiric touch
Architect #6
1st - Gaze reflection, Hold Portal, Identify, Jump, Message, Shield
3rd - Blink, Fireball, Hold undead, Lightning bolt, Slow
5th - Cone of cold, Hold monster, Summon Monster V, Passwall
Flame's Draconic Grimoire
Cantrips - Ghost sound, Light, Read magic
1st - Identify, Magic missile, Preserve,
Silent image
2nd - Detect thoughts, Invisibility
3rd - Dispel magic, Haste, Slow
4th - Hallucinatory terrain, Polymorph other, Polymorph self